![]() ![]() ![]() To really fatten the purse, you must perform stylish driving maneuvers and earn kudos. But winning a race only earns you a certain amount of cash. For example: To win a Street Race, you have to place above a certain cut-off point. To move up in the racing world, you must finish events under a specific set of requirements. ![]() You start out with only enough cash to buy one car from the lower tier of vehicles and access to only a few race events. Getting to the finish line only takes you halfway to success. PGR Mobile, like the console game, is not so much a straight racer as it is a finesse contest. Each location has different events for you to medal in, such as Street Race, Kudos Challenge, and Hot Lap. You are granted access to a host of amazing licensed automobiles, such as a Lambo Gallardo, Aston Matrin Vanquish, and a Toyota GT-ONE, and sent around the world to exotic locations such as Cairo, Paris, and Shanghai. PGR Mobile 3D attempts to recreate the kudos-driven game play of the Xbox series. To read the 2D review, please click here. The review that follows is for the 3D version of the game. ![]() The 3D game sports great visuals, but the driving is somewhat sluggish compared to the zippy, but occasionally ugly 2D edition. The difference between PGR2D and PGR3D are great enough that the game requires two separate reviews. I'm not saying that expectations must be lowered to appreciate a mobile game, but they certainly must be adjusted before going into something like PGR Mobile fairly. Well, does it stack up? Basing mobile games on existing console franchises is akin to walking a tricky tightrope - the fan-base might not have proper expectations going into the space (as recently evidenced by the summary dismissal of mobile on a recent Game Scoop podcast. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |